Pokemon Accept Defeat

Pokemon Accept Defeat

Download Pre-Patched Pokemon Accept Defeat GBA ROM

  • Creator: Unfolding
  • Version: v2.0
  • Hack of: FireRed
  • Updated: October 9, 2022

Pokemon Accept Defeat is a GBA ROM Hack by Unfolding based on Pokemon Fire Red. And it is now available to download. It was last updated on October 9, 2022.

Plot & Author’s Introduction

You’ve just escaped from a shipwreck. You need to get back to Fuchsia City any way you can… but you’re no trainer. You’re just a fisherman washed up on an unknown island, carrying only a few items and a single Pokémon. Because you never needed to fly, you never earned the Thunderbadge. And now you’re stranded on an island teeming with terrifyingly strong trainers, with no way home.

Hello, my name is Unfolding, and this is my first attempt at a ROMhack. This is an entry for Anthroyd’s MAGM competition, and I’ve fixed the bugs we discovered in preparation for a re-release here! Accept Defeat is a puzzle-based, atmospheric adventure that delves into the mechanics of the Pokémon world. It’s not particularly long (you could probably speedrun one ending in two minutes), but there are three distinct ways to play the game, leading to three different endings, one of which requires a significant amount of time and dedication. It’s not your typical “eight gyms of content,” but I hope you enjoy it for what it is!

“If [Pokemon Unbound] is a thick novel, [Accept Defeat] is a haiku,” as Sonja Lang puts it.

Features (Good)

  • An unlikely protagonist and a new archipelago to explore!
  • A single new Pokémon, with an interesting gimmick!
  • A completely unique battle mechanic that rewards creative team building!
  • Many small puzzles to solve in battles; larger puzzles to solve in the world!
  • A brand new type of hidden item!
  • Running Shoes indoors and a Bicycle from the start!
  • Wait, three endings?!
  • And one of the endings requires you to solve a difficult puzzle based on the core mechanics of the game?!

Features (Bad)

  • It’s my first time creating literally any of the things you will experience!
  • A vague sense of melancholy and helplessness despite the cheerful tropical setting!
  • Game design that incorporates intentional softlocks! Yep, that’s right, I’m one of those weirdos who believes softlocks have a place in game design, especially in short experiences like this. (Don’t worry, it’s story-relevant and hard to do by accident!)
  • One impressively bad dad joke!
  • Mostly vanilla Gen III mechanics – no later gen Pokémon, moves, or abilities, no physical / special split, etc.!